6 Hour hand sculpt in ZBrush. Critique by Chris Alford and reference image included.
I used a polysphere to first form the palm, using clip curve and move tools to form the basic shape of the palm. I then used insert cylinder to create the fingers, and used dynamesh to merge them together. I then did several passes of detail work.
Modeled, textured, lit, and rendered this virtual environment for Captured Dimensions, a scanning and 3D printing studio. I scanned in all the assets and modeled the structural elements. The dogs and the people are scanned in through the process of photogrammetry.